T-POT B-DAY BASH JTL — Jay B3B Travis B3B Laura Oscillator Z Cruzy — Chris B2B Suz

Show Lighting

Color Palette & Timeline

Melodic House
Dubstep
Happy Birthday
B2B Bass House
Feel The Vibe
Dark Bass Trippy
Lets Go Red
Disco Ball Active
Melodic House 10PM — 11:50PM Cruzy
Dubstep 11:50–12:10 Oscillator
HBD
Bass House 12:15–12:45 JTL
Feel The Vibe - B3B 12:45–1:30 JTL
Dark Bass Trippy - B3B 1:30–2:15 JTL
Lets Go Red - B3B 2:15–3:15 JTL
10:00 PM 11:00 12:00 AM 1:00 2:00 3:15 AM
CRUZY
10PM — 11:50PM
OSCILLATOR
11:50PM — 12:10AM
HAPPY BIRTHDAY
12:10 — 12:15AM
JTL
12:15AM — 3:15AM
Bass House — 12:15–12:45AM (30 min)
Feel The Vibe - B3B — 12:45–1:30AM (45 min)
Dark Bass Trippy - B3B — 1:30–2:15AM (45 min)
Lets Go Red - B3B — 2:15–3:15AM (60 min)
01

Melodic House

20 Presets • 118–125 BPM • 10PM–11:50PM • DJ: Cruzy • Intensity +1 to +4
Deep Blue #0055AA R:0 G:40 B:200 W:0
Teal #00A89D R:0 G:200 B:160 W:0
Cyan Teal #00DDBB R:0 G:230 B:180 W:0
Golden Yellow #CCAA00 R:220 G:180 B:0 W:40
Warm Amber #DDC833 R:240 G:210 B:0 W:60
Energy Range
+1 Ambient+2 Warm+3 Flowing+4 Radiant
Energy Shift → Teal fades to Purple
02

Dubstep

10 Presets • 140–150 BPM • 11:50PM–12:10AM • DJ: Oscillator • Intensity +1 to +5
Hot Pink #FF0088 R:255 G:0 B:130 W:0
Magenta #CC0066 R:220 G:0 B:100 W:0
Electric Purple #8833CC R:140 G:0 B:220 W:0
Deep Purple #6622BB R:100 G:0 B:200 W:0
Electric Blue #2244FF R:0 G:30 B:255 W:0
White Strobe #FFFFFF R:0 G:0 B:0 W:255
Energy Range
+1 Tension+3 Aggression+5 DROP
Cool Down → Purple bleeds into Green underground
03

Bass / Tech House / Minimal Deep Tech

30 Presets • 124–132 BPM • 12:15AM–2:15AM • DJ: JTL (B2B Bass → Feel The Vibe → Dark Bass Trippy) • Intensity +1 to +5 • Disco Ball Active
Neon Green #00DD44 R:0 G:240 B:50 W:0
Deep Blue #2255FF R:0 G:40 B:255 W:0
Electric Purple #8833CC R:140 G:0 B:220 W:0
Hot Magenta #EE0077 R:250 G:0 B:120 W:0
Cyan #00CCCC R:0 G:220 B:220 W:0
Energy Range
+1 Underground+2 Groove+3 Locked In+4 Filthy+5 Maximum
Final Shift → Dark Bass Trippy fades to pure Red "Lets Go Red" @ 2:15AM
04

Techno Red

15 Presets + 5 Utility • 130–145 BPM • 2:15AM–3:15AM • DJ: JTL "Lets Go Red" B3B • Intensity +1 to +5 • Disco Ball + Fire Effects
Deep Red #CC0000 R:255 G:0 B:0 W:0
Bright Red #FF1100 R:255 G:10 B:0 W:0
Burning Orange #EE5500 R:255 G:80 B:0 W:0
Fire Orange #DD3300 R:255 G:50 B:0 W:0
White Strobe #FFFFFF R:0 G:0 B:0 W:255
Energy Range
+1 Smolder+2 Ember+3 Blaze+4 Inferno+5 Meltdown
Fixture Layout — 8× Betopper LM70SR + 1× Disco Ball Head (D1)
DANCE FLOOR / CROWD
F5
↓ back
F6
↓ back
F7
↓ back
F8
↓ back
DJ BOOTH
F1
F2
F3
F4
↑ toward crowd
D1
🩩
BACK WALL
DISCO BALL
D1 → DISCO ONLY

Fixture Position Notes — All 9 Heads on Floor

  • F1, F2, F3, F4 (Behind DJ — Group A): Mounted on floor in a line behind DJ booth, all facing TOWARD the crowd. Beams project upward and forward over the dance floor. Pan sweeps side-to-side freely. Tilt limited — do NOT project directly into dancers' faces. Keep beams angled upward at 60°–90° from horizontal. These provide the main backlight and silhouette effects.
  • F5 & F6 (Left Side — Group B): Mounted on floor along the left wall, beams aimed toward the BACK WALL. F5 is positioned further from the back wall, F6 closer. They create side-wash and cross-light effects. Pan sweeps along the left wall. Tilt limited to avoid dance floor projection.
  • F7 & F8 (Right Side — Group C): Mounted on floor along the right wall, beams aimed toward the BACK WALL. Mirror of F5/F6. They create matching side-wash from the right. Pan sweeps along the right wall.
  • D1 (Disco Ball Head — Behind DJ, Back Wall): Mounted on floor directly against the back wall behind the DJ booth, pointing STRAIGHT UP at the disco ball hung directly above. This fixture does NOT move — it stays locked on the disco ball at all times. Color changes only. This is the ONLY fixture that illuminates the disco ball.
  • Disco Ball: Hung at ceiling level directly above D1, behind the DJ booth. When D1 is active, the disco ball scatters light across the entire venue.
  • Movement Rule: All heads on floor. F1–F4 face the crowd — keep tilt conservative to avoid blinding dancers. F5–F8 aim toward back wall. D1 is always static. When in doubt, keep beams pointed upward.